SLCC 2011 Wrap-Up
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
You are here: Sand Castle Studios » content creation
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
Tags: commerce, communities, creative, Destination Guide, identity, IP, Linden Lab, mesh, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Updates from Linden Lab’s Mesh Team at this year’s Second Life Community Convention.
Tags: charlar, Linden Lab, mesh, PE, runitai, Second Life, Second Life Community Convention, SL, SLCC, SLCC11, SLCC2011
The Second Life Product Team presented what they have been working on in order to better address the communities needs including a prototype game.
Tags: Durian Linden, Esbee Linden, game, gamification, gamify, gaming, Gez Linden, Linden Lab, new user experience, non-player characters, NPC, Second Life, Second Life Community Convention, SLCC, SLCC11, SLCC2011
Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.
Tags: armature, avatar, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, skeleton, SL, Virtual Worlds, weight painting
Today Mitch Wagner said he thought that Second Life was inconvenient, has gone as far as it can go, and is the wrong platform. He prefers Facebook and Twitter. As much as I respect Mitch’s opinion, I disagree.
Tags: avatar, engage, Faceboook, immersion, Linden Lab, metaverse, ROI, Second Life, SL, social media, twitter, Virtual Worlds
Environmental documentary, Deep Down, launches interactive Virtual Mine in Second Life. Will debut on PBS.
Tags: 2nd life, 2ndlife, 3D, annoucement, avatar, avatars, BAVC, Community, content creation, Deep Down, documentary, game, gianna borgnine, global kids, immersive, Independant Lens, ITVS, MacArthur Foundation, mountain top removal coal mining, PBS, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, story, virtual collaboration, Virtual Goods, Virtual Mine, virtual world, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
The Second Life 7th Birthday celebration kicked off this morning with an address from Linden Lab founder, SL creator, and current Chairman of the Board – Philip Rosedale (aka Philip Linden).
Tags: 2nd life, 2ndlife, 3D, 7th birthday, avatar, avatars, chairman of the board, future, layoffs, linden, Linden Lab, metareality, opening, opening speech, Philip Linden, Philip Rosedale, policy, Second Life, Second Life 7th Birthday, SL7B, virtual
Over the last few days, I’ve read dozens of articles covering the newly updated Second Life Terms of Service (TOS) and the Class Action Lawsuit that has been filed against Linden Lab and Philip Rosedale. However, this afternoon when I saw that the Los Angeles Times and Mashable had jumped on the bandwagon then I could no longer keep my facts to myself.
Tags: Blizzard, Carl Evans, Cindy Carter, Class Action, complaint, Donald Spencer, Eduardo Robreno, entitlement, Evans, Eve Online, Intellectual Property, IP, Justice, Lawsuit, license, Linden Law, Machinima, Marc Bragg, Philip Linden, Philip Rosedale, photography, Second Life, secondlife, SL, Snapshot and Machinima Policy, Terms of Service, TOS, Valerie Spencer, virtual, virtual economies, Virtual Goods, virtual world, Virtual Worlds, World of Warcraft, WOW
Niko Linden announced the Linden Endowment for the Arts (LEA) program to help support and highlight Second Life artists, but the announcement is already full of comments arguing… What is Second Life Art?
Tags: art, avatar, Bryn Oh, Crap Mariner, Grace McDunnough, LEA, Linden Endowment for the Arts, Linden Lab, Mark Kingdon, Musimmersion, niko linden, Second Life, SL, virtual world
Today, in a much anticipated announcement, Linden Lab launched the Beta version of their new Second Life viewer. It will undoubtedly completely revolutionize the way we view and use Second Life.
Tags: beta, building43, client, flash, interface, Linden Lab, Mark Kingdon, Robert Scoble, Scobleizer, Second Life, second life 2, Second Life 2.0, shared media, SL, SLSM, tutorial, UI, viewer, Virtual Worlds
Burning Life 2009 opened in the virtual world of Second Life this past weekend. Burning Life is described as a festival of community, art, and fire. It is it the virtual counterpart of Burning Man.
Tags: 2009, 2ndlife, 3D, AM Radio, America’s Homeless Problem, art, avatar, avatars, Bryn Oh, Burning Life, Burning Man, caberet of flames, changing worlds building dreams, Cienega Soon, Copan Falta, exhibit, Gulliver's Travel Scene, installation, Isle Lunasea, Itazura Radio, Marcus Inkpen, mesh, metaverse, modeling, object, online, poid mahovlich, Raven Haalan, Rezzed.TV, Sand Castle Studios, sandcastle, secondlife, SL, Sledge Roffo, transcendence, transendence, Ub Yifu, Vessel's Dream, Viomax, virtual, virtual world, Virtual Worlds
A virtual Bill Gates recently made an appearance in a machinima (video) filmed within the virtual worlds of Second Life to set the record straight about PCs Vs. Macs.
Tags: 3D, 3D modeling, apple, Apple Store, Bernhard Drax, Bill Gates, content creation, Draxtor Despres, Genius Bar, gianna borgnine, Halo, Mac, Machinima, metaverse, Microsoft, PC, project, recreation, Reed Steamroller, render, rendered, Sand Castle Studios, SandCastle Studios, Second Life, secondlife, set, SL, virtual, virtual world, Windows
The biggest news coming out of the Second Life Community Convention this year was a tour of Second Life 2.0 including a new SL viewer and website.
Tags: api plug-in, interactive web media files, Linden Lab, LL Media, Second Life, Second Life 2.0, SLCC, SLCC09, tom hale, viewer, virtual world, web
At this years Second Life Community Convention, Linden Lab Chief Product Officer Tom Hale, aka T. Linden, showed video of a polygon mesh object responding to a dynamic lighting system much more advanced then the current lighting and shadows that are available in several Beta viewers.
Tags: 3D, 3D modeling, 3DS Max, Blender, dynamic lighting, global illumination, import, Linden Lab, maya, mesh, mesh support, model, modeling, polygon mesh, Second Life, Second Life Community Convention, shadows, SL, SLCC, SLCC09, virtual, virtual world, zbrush
Second Life and Linden Lab are registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
top