Archive for content creation

SLCC 2011

SLCC 2011 Wrap-Up

Business, Community, content creation, Education, events, Intellectual Property and Copyright, News Announcements, Second Life, SLCC, social media, Virtual Goods, Virtual Worlds on August 17th, 2011 3 Comments

A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.

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SLCC 2011

The Future of Mesh: Key Points from SLCC’s Mesh Panel

content creation, News Announcements, Second Life, SLCC, Virtual Worlds on August 17th, 2011 6 Comments

Updates from Linden Lab’s Mesh Team at this year’s Second Life Community Convention.

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SLCC 2011

The Future of Second Life: Key Points from the Product Team at SLCC

Community, content creation, News Announcements, Second Life, SLCC, Virtual Worlds on August 17th, 2011 5 Comments

The Second Life Product Team presented what they have been working on in order to better address the communities needs including a prototype game.

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Breaking Down Rigged, Polygon Mesh Objects in Second Life

content creation, Second Life, Virtual Worlds on February 26th, 2011 1 Comment

Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.

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Why Virtual Worlds (like Second Life) Have More Value Than Twitter & Facebook

Branding, Business, Community, content creation, Education, events, Marketing, Second Life, social media, Virtual Worlds on February 14th, 2011 30 Comments

Today Mitch Wagner said he thought that Second Life was inconvenient, has gone as far as it can go, and is the wrong platform. He prefers Facebook and Twitter. As much as I respect Mitch’s opinion, I disagree.

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The Virtual Mine

Using the Virtual World to Explore the Real World Problems of Fossil Fuels

content creation, Education, events, Non-Profit, Press Releases, project, Second Life, Virtual Worlds on November 23rd, 2010 4 Comments

Environmental documentary, Deep Down, launches interactive Virtual Mine in Second Life. Will debut on PBS.

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Mesh Support in Second Life Coming to Open Beta

The Status of Mesh Support in Second Life

content creation, Second Life, Virtual Goods, Virtual Worlds on September 14th, 2010 45 Comments

Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.

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SL7B Opening Speech

The Top Five Points to Take Away from Philip Rosedale’s SL7B Address

Business, Community, content creation, events, SL7B, Virtual Worlds on June 21st, 2010 4 Comments

The Second Life 7th Birthday celebration kicked off this morning with an address from Linden Lab founder, SL creator, and current Chairman of the Board – Philip Rosedale (aka Philip Linden).

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The Dangers of Virtual Goods

art, Business, Community, content creation, Intellectual Property and Copyright, Machinima, News Announcements, Second Life, Virtual Goods, Virtual Worlds on May 4th, 2010 23 Comments

Over the last few days, I’ve read dozens of articles covering the newly updated Second Life Terms of Service (TOS) and the Class Action Lawsuit that has been filed against Linden Lab and Philip Rosedale. However, this afternoon when I saw that the Los Angeles Times and Mashable had jumped on the bandwagon then I could no longer keep my facts to myself.

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What is Second Life Art?

Linden Lab to Support Second Life Art (But First They Have to Define It)

art, content creation, Machinima, music, News Announcements, Second Life, Virtual Worlds on March 1st, 2010 13 Comments

Niko Linden announced the Linden Endowment for the Arts (LEA) program to help support and highlight Second Life artists, but the announcement is already full of comments arguing… What is Second Life Art?

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Everything You Need To Know About Second Life Viewer 2.0 (Beta)

Business, Community, content creation, Education, News Announcements, Second Life, social media, Virtual Worlds on February 23rd, 2010 20 Comments

Today, in a much anticipated announcement, Linden Lab launched the Beta version of their new Second Life viewer. It will undoubtedly completely revolutionize the way we view and use Second Life.

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Burning Life 2009

The 20 Burning Life Camps You Must See

Community, content creation, events, Second Life, Virtual Worlds on October 24th, 2009 16 Comments

Burning Life 2009 opened in the virtual world of Second Life this past weekend. Burning Life is described as a festival of community, art, and fire. It is it the virtual counterpart of Burning Man.

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SCS Custom Project Mockup

Virtual Bill Gates in PC vs Mac Machinima

content creation, Machinima, project, Second Life, Virtual Worlds on October 9th, 2009 12 Comments

A virtual Bill Gates recently made an appearance in a machinima (video) filmed within the virtual worlds of Second Life to set the record straight about PCs Vs. Macs.

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The Future of Second Life

Second Life 2.0: Tom Hale Presents the New Second Life Viewer, Website, and Interactive Web Media at SLCC

Business, Community, content creation, Education, events, Marketing, News Announcements, Second Life, SLCC, Virtual Worlds on August 19th, 2009 10 Comments

The biggest news coming out of the Second Life Community Convention this year was a tour of Second Life 2.0 including a new SL viewer and website.

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Linden Lab Officially Announces Mesh Support in Second Life at SLCC

content creation, Second Life, SLCC, Virtual Worlds on August 19th, 2009 63 Comments

At this years Second Life Community Convention, Linden Lab Chief Product Officer Tom Hale, aka T. Linden, showed video of a polygon mesh object responding to a dynamic lighting system much more advanced then the current lighting and shadows that are available in several Beta viewers.

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