SLCC 2011 Wrap-Up
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
You are here: Sand Castle Studios » SLCC
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
Tags: commerce, communities, creative, Destination Guide, identity, IP, Linden Lab, mesh, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Updates from Linden Lab’s Mesh Team at this year’s Second Life Community Convention.
Tags: charlar, Linden Lab, mesh, PE, runitai, Second Life, Second Life Community Convention, SL, SLCC, SLCC11, SLCC2011
The Second Life Product Team presented what they have been working on in order to better address the communities needs including a prototype game.
Tags: Durian Linden, Esbee Linden, game, gamification, gamify, gaming, Gez Linden, Linden Lab, new user experience, non-player characters, NPC, Second Life, Second Life Community Convention, SLCC, SLCC11, SLCC2011
Linden Lab CEO, Rod Humble, gave a keynote address at this year’s Second Life Community Convention (SLCC) revealing more about his current and future goals for Second Life and Linden Lab.
Tags: creative, identity, IP, Linden Lab, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
In addition to Linden Lab’s official viewer, users can access the virtual world of Second Life through a number of customized third party viewers. This has created much debate as to whether these third party viewers are safe.
Tags: #emeraldgate, #snowstorm, Arabella Steadham, client, Community, Crap Mariner, DDoS, Denial of Service attack, DoS, Emerald, Linden Lab, Paisley Beebe, Philip Rosedale, policy, project snowstorm, Robert Scoble, Scobleizer, Second Life, Second Life Community Convention, secondlife, SL, SLCC, third party viewer, Tonight Life, TOS, TPV, transparency, Treet.tv, viewer, viewer directory, virtual, virtual world
Second Life users have long wanted a way to change their avatar name in a way that did not destroy the history and links associated with it. In attempt to solve this “identity crisis”, Linden Lab announced Display Names.
Tags: AM Radio, avatar, avatars, display names, GoSpeed Racer, identity, Jeff Lowe, Linden Lab, Second Life, Second Life Community Convention, SL, SLCC, Space Dinosaur, TheDiva Rockin, Torley, virtual world
The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.
Tags: 2nd life, 2ndlife, 3D, 3D modeling, announcement, avatar, beta, display names, Linden Lab, mesh, mesh support, metaverse, open source, Philip Linden, Philip Rosedale, project snowstorm, Second Life Community Convention, secondlife, SLCC, SLCC10, viewer, virtual world, Virtual Worlds
A recap with links of my favorite SLCC presentations this year.
Tags: Apollo Manga, Bernhard Drax, california legacy series, Draxtor, Draxtor Despres, Keiko Takamura, Mark Kingdon, Philip Linden, Philip Rosedale, Second Life, Second Life 2.0, Second Life Community Convention, SLCC, SLCC09, tom hale
The biggest news coming out of the Second Life Community Convention this year was a tour of Second Life 2.0 including a new SL viewer and website.
Tags: api plug-in, interactive web media files, Linden Lab, LL Media, Second Life, Second Life 2.0, SLCC, SLCC09, tom hale, viewer, virtual world, web
At this years Second Life Community Convention, Linden Lab Chief Product Officer Tom Hale, aka T. Linden, showed video of a polygon mesh object responding to a dynamic lighting system much more advanced then the current lighting and shadows that are available in several Beta viewers.
Tags: 3D, 3D modeling, 3DS Max, Blender, dynamic lighting, global illumination, import, Linden Lab, maya, mesh, mesh support, model, modeling, polygon mesh, Second Life, Second Life Community Convention, shadows, SL, SLCC, SLCC09, virtual, virtual world, zbrush
Second Life and Linden Lab are registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
top