SLCC 2011 Wrap-Up
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
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A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
Tags: commerce, communities, creative, Destination Guide, identity, IP, Linden Lab, mesh, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.
Tags: 2nd life, 2ndlife, 3D, 3D modeling, announcement, avatar, beta, display names, Linden Lab, mesh, mesh support, metaverse, open source, Philip Linden, Philip Rosedale, project snowstorm, Second Life Community Convention, secondlife, SLCC, SLCC10, viewer, virtual world, Virtual Worlds
OPEN FORUM:
What changes specifically do you think Linden Lab needs to make? What specifically do you want to see in Second Life? What areas do you think the Lab should be focusing their time on?
How are you creating the change you want to see?
Tags: bbbc, Big Bad Blogger Challenge, change, Linden Lab, Open Forum, Second Life
Today is Day 2 of the Big Bad Blogger Challenge 2010.
Today’s Topic: Being Positive
Tags: bbbc, Big Bad Blogger Challenge, Community, Nika Dreamscape, positivity, Rezzed.TV, Second Life, Virtual Worlds
Over the last few days, I’ve read dozens of articles covering the newly updated Second Life Terms of Service (TOS) and the Class Action Lawsuit that has been filed against Linden Lab and Philip Rosedale. However, this afternoon when I saw that the Los Angeles Times and Mashable had jumped on the bandwagon then I could no longer keep my facts to myself.
Tags: Blizzard, Carl Evans, Cindy Carter, Class Action, complaint, Donald Spencer, Eduardo Robreno, entitlement, Evans, Eve Online, Intellectual Property, IP, Justice, Lawsuit, license, Linden Law, Machinima, Marc Bragg, Philip Linden, Philip Rosedale, photography, Second Life, secondlife, SL, Snapshot and Machinima Policy, Terms of Service, TOS, Valerie Spencer, virtual, virtual economies, Virtual Goods, virtual world, Virtual Worlds, World of Warcraft, WOW
This morning, tech enthusiast, blogger, and social media superstar, Robert Scoble (aka the Scobleizer) sent the Second Life community and Twitter world into a frenzy with his post, “Is Second Life about to enter its ‘second life?’” However, what followed was more interesting… He announced that tomorrow everything is going to change.
Tags: building43, hiro pendragon, hiropen, josholalia, jousha fouts, Linden Lab, Mark Kingdon, Robert Scoble, ron blechner, Scobleizer, Second Life, Second Life 2.0, tech, twitter, Virtual Worlds
Starting on September 14, 2009 virtual items that are in violation of real world copyrights or that infringe on brand owners’ intellectual property will no longer be for sale on Second Life’s ecommerce site, XStreet SL.
Tags: Branding, communities, copyright, ecommerce, engagement, Intellectual Property, Marketing, reach, roleplay, Second Life, Virtual Goods, xstreet
Second Life and Linden Lab are registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
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