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	<title>Comments on: Linden Lab Officially Announces Mesh Support in Second Life at SLCC</title>
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	<description>Changing Worlds... Building Dreams...</description>
	<lastBuildDate>Thu, 04 Mar 2010 04:46:24 +0000</lastBuildDate>
	
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		<title>By: Reed Steamroller</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6045</link>
		<dc:creator>Reed Steamroller</dc:creator>
		<pubDate>Tue, 26 Jan 2010 05:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6045</guid>
		<description>OK, so, a lot of people have been screaming about how Mesh Support won&#039;t be included in the Second Life 2.0 viewer.  This has led them to believe that Mesh Support isn&#039;t coming at all.  

Lets clear this up right here.  Just because Mesh Support won&#039;t be included in the Second Life 2.0 *VIEWER* upgrade, that doesn&#039;t mean it is not coming.  The Second Life 2.0 viewer is NOT introducing any new features, to the best of my knowledge.  It is simply a User Interface redesign (I suppose though, you could think of THAT as a new feature).  Previously, the term &quot;SL 2.0&quot; has been used, in a broader sense, to reference the new features that are coming, but this is a mistake when speaking about the viewer upgrade.

If you really think about it, the media API and C# won&#039;t be included w/ SL 2.0 either, but does that mean they won&#039;t eventually come into being?</description>
		<content:encoded><![CDATA[<p>OK, so, a lot of people have been screaming about how Mesh Support won&#8217;t be included in the Second Life 2.0 viewer.  This has led them to believe that Mesh Support isn&#8217;t coming at all.  </p>
<p>Lets clear this up right here.  Just because Mesh Support won&#8217;t be included in the Second Life 2.0 *VIEWER* upgrade, that doesn&#8217;t mean it is not coming.  The Second Life 2.0 viewer is NOT introducing any new features, to the best of my knowledge.  It is simply a User Interface redesign (I suppose though, you could think of THAT as a new feature).  Previously, the term &#8220;SL 2.0&#8243; has been used, in a broader sense, to reference the new features that are coming, but this is a mistake when speaking about the viewer upgrade.</p>
<p>If you really think about it, the media API and C# won&#8217;t be included w/ SL 2.0 either, but does that mean they won&#8217;t eventually come into being?</p>
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		<title>By: Predictions for OpenSim in 2010 &#124; justincc.org</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6042</link>
		<dc:creator>Predictions for OpenSim in 2010 &#124; justincc.org</dc:creator>
		<pubDate>Fri, 15 Jan 2010 16:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6042</guid>
		<description>[...] Naali and 3di&#8217;s Rei have support for meshes and the new &#8216;2.0&#8242; Second Life viewer was reported to include them too, though apparantly this is an unfounded rumour. Nonetheless, I expect that the OpenSim server will [...]</description>
		<content:encoded><![CDATA[<p>[...] Naali and 3di&#8217;s Rei have support for meshes and the new &#8216;2.0&#8242; Second Life viewer was reported to include them too, though apparantly this is an unfounded rumour. Nonetheless, I expect that the OpenSim server will [...]</p>
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		<title>By: CId Ducatillon</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5890</link>
		<dc:creator>CId Ducatillon</dc:creator>
		<pubDate>Thu, 22 Oct 2009 14:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5890</guid>
		<description>Future mesh? - if added to vector polygon shapes from vectors would include scripted vectors?
Might add a level of motion based on real time clock, illumination? Could allude to animated shadow or gravitational properties?</description>
		<content:encoded><![CDATA[<p>Future mesh? &#8211; if added to vector polygon shapes from vectors would include scripted vectors?<br />
Might add a level of motion based on real time clock, illumination? Could allude to animated shadow or gravitational properties?</p>
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		<title>By: electric hand mixer</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5888</link>
		<dc:creator>electric hand mixer</dc:creator>
		<pubDate>Mon, 19 Oct 2009 08:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5888</guid>
		<description>Thanks for writing this great blog I really enjoyed.

Greetings from Tim. :)</description>
		<content:encoded><![CDATA[<p>Thanks for writing this great blog I really enjoyed.</p>
<p>Greetings from Tim. <img src='http://changingworldsbuildingdreams.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cid Ducatillon</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5863</link>
		<dc:creator>Cid Ducatillon</dc:creator>
		<pubDate>Tue, 06 Oct 2009 05:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5863</guid>
		<description>Animation will have to happen.. regardless of potentially evolving dmca requests revolved around gaming consequences someone might think ahead and offer UI options for various imported obj. files.  For example.. think of the manner in which one might import a graphic image and even programs like PS might offering options of output.  Maybe in the infancy of programming, this same engineering can certainly work future UI versions. 
                          Example options in Animated Pre-Requisites  
Character                     Y
Building                       N
Vegetative                   Y
Clothing                       Y
Vehicular                     Y</description>
		<content:encoded><![CDATA[<p>Animation will have to happen.. regardless of potentially evolving dmca requests revolved around gaming consequences someone might think ahead and offer UI options for various imported obj. files.  For example.. think of the manner in which one might import a graphic image and even programs like PS might offering options of output.  Maybe in the infancy of programming, this same engineering can certainly work future UI versions.<br />
                          Example options in Animated Pre-Requisites<br />
Character                     Y<br />
Building                       N<br />
Vegetative                   Y<br />
Clothing                       Y<br />
Vehicular                     Y</p>
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		<title>By: Virtual World</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5860</link>
		<dc:creator>Virtual World</dc:creator>
		<pubDate>Sat, 26 Sep 2009 23:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5860</guid>
		<description>Thank you for the write up on the import of mesh based 3D objects for Second Life. I am curious to see how Second Life will handle all these large downloads for 3D objects, prims are fast and easy, mesh based models aren&#039;t so it will be interesting to see how Second Life will handle this particular issue.</description>
		<content:encoded><![CDATA[<p>Thank you for the write up on the import of mesh based 3D objects for Second Life. I am curious to see how Second Life will handle all these large downloads for 3D objects, prims are fast and easy, mesh based models aren&#8217;t so it will be interesting to see how Second Life will handle this particular issue.</p>
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		<title>By: Anhandreu Riederer</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5859</link>
		<dc:creator>Anhandreu Riederer</dc:creator>
		<pubDate>Sat, 26 Sep 2009 14:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5859</guid>
		<description>What stops someone from taking meshes from Renderosity and selling them on their own web site? Nothing, but once they get popular enough to affect the economy even slightly, someone shuts them down. Building your brand in SL is a slow process and if you don&#039;t have it you don&#039;t sell. Therefore the only ones which can affect SL economy stealing 3d objects are the ones which spend time and money to make their brand and they wont be so silly to risk everything they have. The only problem I see is not that someone will sell stolen meshes, but that vandals will give them free. Thats not a huge problem, since we already have copybot and the free copies given around are not spreading significantly. However LL should have some way of wiping out all the free full mod stolen meshes from the grid, not just banning the guy who created them and leaving them spread.</description>
		<content:encoded><![CDATA[<p>What stops someone from taking meshes from Renderosity and selling them on their own web site? Nothing, but once they get popular enough to affect the economy even slightly, someone shuts them down. Building your brand in SL is a slow process and if you don&#8217;t have it you don&#8217;t sell. Therefore the only ones which can affect SL economy stealing 3d objects are the ones which spend time and money to make their brand and they wont be so silly to risk everything they have. The only problem I see is not that someone will sell stolen meshes, but that vandals will give them free. Thats not a huge problem, since we already have copybot and the free copies given around are not spreading significantly. However LL should have some way of wiping out all the free full mod stolen meshes from the grid, not just banning the guy who created them and leaving them spread.</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Mesh Imports: Will Second Life Ever Be the Same?</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5829</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Mesh Imports: Will Second Life Ever Be the Same?</dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5829</guid>
		<description>[...] be joined at the Metanomics Community forum by Reed Steamroller, who had a wonderful post on the topic over at his company&#8217;s blog.     Tagged: mesh imports, metanomics, Second [...]</description>
		<content:encoded><![CDATA[<p>[...] be joined at the Metanomics Community forum by Reed Steamroller, who had a wonderful post on the topic over at his company&#8217;s blog.     Tagged: mesh imports, metanomics, Second [...]</p>
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		<title>By: Preview of Coming Things in Second Life &#171; Nalates&#8217; Things &#38; Stuff Blog</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5766</link>
		<dc:creator>Preview of Coming Things in Second Life &#171; Nalates&#8217; Things &#38; Stuff Blog</dc:creator>
		<pubDate>Mon, 31 Aug 2009 19:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5766</guid>
		<description>[...] good blog post is here: Linden Lab Announces Mesh Support     &#171; Blue Mars Beta This&#160;Month Big News?&#160;Myst-Uru-SL [...]</description>
		<content:encoded><![CDATA[<p>[...] good blog post is here: Linden Lab Announces Mesh Support     &laquo; Blue Mars Beta This&nbsp;Month Big News?&nbsp;Myst-Uru-SL [...]</p>
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		<title>By: JD Hansen</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5764</link>
		<dc:creator>JD Hansen</dc:creator>
		<pubDate>Thu, 27 Aug 2009 16:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5764</guid>
		<description>Well, I for one am excited. My thoughts are this will really help some of the already great builders in SL create some exciting new things. Now as far as the &#039;sky is falling&#039; approach on the SL ecomony? I dont think so. What I see happening in the marketplace is this... Anything made with &#039;Mesh&#039; properties will be advertised as a &#039;Mesh&#039; product. Therefore the owner will probably charge a little more for the &#039;Mesh&#039; product. All of the other SL object and sculpty product prices will not go down in price. I dont see that happening soon after mesh release. I think with the addition to bringing &#039;Mesh&#039; objects into SL gives us all another way to create fabulous new things. I might be biased on saying this because I did go through college for 3d and have a ton of 3d, polygon, nurbs, animation training. But, IMO its very exciting for the community in general. I dont think the prim builders and businesses have a whole lot to worry about. This will be just another function addition. Remember all the chatter when &#039;sculptys&#039; came into play... oh no! the sky is falling they all said. No, with a little time learning and new ideas, the same builders are in SL and selling and doing greater things. You will all be fine and people will adapt. Its not the end of the world. Embrace change and move with it.</description>
		<content:encoded><![CDATA[<p>Well, I for one am excited. My thoughts are this will really help some of the already great builders in SL create some exciting new things. Now as far as the &#8217;sky is falling&#8217; approach on the SL ecomony? I dont think so. What I see happening in the marketplace is this&#8230; Anything made with &#8216;Mesh&#8217; properties will be advertised as a &#8216;Mesh&#8217; product. Therefore the owner will probably charge a little more for the &#8216;Mesh&#8217; product. All of the other SL object and sculpty product prices will not go down in price. I dont see that happening soon after mesh release. I think with the addition to bringing &#8216;Mesh&#8217; objects into SL gives us all another way to create fabulous new things. I might be biased on saying this because I did go through college for 3d and have a ton of 3d, polygon, nurbs, animation training. But, IMO its very exciting for the community in general. I dont think the prim builders and businesses have a whole lot to worry about. This will be just another function addition. Remember all the chatter when &#8217;sculptys&#8217; came into play&#8230; oh no! the sky is falling they all said. No, with a little time learning and new ideas, the same builders are in SL and selling and doing greater things. You will all be fine and people will adapt. Its not the end of the world. Embrace change and move with it.</p>
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		<title>By: Gianna Borgnine</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5759</link>
		<dc:creator>Gianna Borgnine</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5759</guid>
		<description>I believe most of the problems with content theft will be minimized under the coming &quot;&lt;a href=&quot;http://changingworldsbuildingdreams.com/296&quot; rel=&quot;nofollow&quot;&gt;Content Seller Program&lt;/a&gt;&quot; which will require that sellers:

	1. &quot;have identity and payment information on file with Linden Lab;	&quot;       
        2. &quot;be in good standing and not have been suspended for any violation of the Second Life Terms of Service;
        3. &quot;meet a minimum threshold for content transactions;&quot;
	4. &quot;and affirm that all necessary intellectual property rights and licenses have been obtained for all content that the Resident has for sale.&quot;

If Linden Labs impliments the program properly and not only enforces it, but actively polices content theft, I think it will solve many of these of these instances and complaints about mesh support.</description>
		<content:encoded><![CDATA[<p>I believe most of the problems with content theft will be minimized under the coming &#8220;<a href="http://changingworldsbuildingdreams.com/296" rel="nofollow">Content Seller Program</a>&#8221; which will require that sellers:</p>
<p>	1. &#8220;have identity and payment information on file with Linden Lab;	&#8221;<br />
        2. &#8220;be in good standing and not have been suspended for any violation of the Second Life Terms of Service;<br />
        3. &#8220;meet a minimum threshold for content transactions;&#8221;<br />
	4. &#8220;and affirm that all necessary intellectual property rights and licenses have been obtained for all content that the Resident has for sale.&#8221;</p>
<p>If Linden Labs impliments the program properly and not only enforces it, but actively polices content theft, I think it will solve many of these of these instances and complaints about mesh support.</p>
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		<title>By: tairov</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5758</link>
		<dc:creator>tairov</dc:creator>
		<pubDate>Wed, 26 Aug 2009 17:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5758</guid>
		<description>Just limit mesh import to paying premium accounts with data on file and fine the **** out of them if they rip it from a game.  That would murder ripping.</description>
		<content:encoded><![CDATA[<p>Just limit mesh import to paying premium accounts with data on file and fine the **** out of them if they rip it from a game.  That would murder ripping.</p>
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		<title>By: Reed Steamroller</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5757</link>
		<dc:creator>Reed Steamroller</dc:creator>
		<pubDate>Wed, 26 Aug 2009 02:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5757</guid>
		<description>Couldn&#039;t have said it better myself.</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t have said it better myself.</p>
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		<title>By: Warin Cascabel</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5756</link>
		<dc:creator>Warin Cascabel</dc:creator>
		<pubDate>Tue, 25 Aug 2009 20:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5756</guid>
		<description>Yes, if SL supports polygon mesh import, thieves will be able to rip meshes from other sources and bring it inworld. So let&#039;s avoid polygon mesh import like the plague - surely no original content creators would want to use it! And even if they do, preventing thieves from using it improperly surely outweighs giving honest people the ability to use it for legitimate purposes.

By the same token, thieves can use computers to rip CDs to MP3s, so let&#039;s ban computers. And let&#039;s ban automobiles, which bank robbers can use as getaway cars; masks, which they can use to obscure their features; guns and knives, which they can use to threaten bank tellers; paper or cloth bags, which they can force bank tellers to stuff the money into; pens, pencils and paper, which they can use to write holdup notes...

Seriously, though, if you restrict everything that an unscrupulous person *might* abuse, it does a grave disservice to all the honest people who could do something really fantastic with it.</description>
		<content:encoded><![CDATA[<p>Yes, if SL supports polygon mesh import, thieves will be able to rip meshes from other sources and bring it inworld. So let&#8217;s avoid polygon mesh import like the plague &#8211; surely no original content creators would want to use it! And even if they do, preventing thieves from using it improperly surely outweighs giving honest people the ability to use it for legitimate purposes.</p>
<p>By the same token, thieves can use computers to rip CDs to MP3s, so let&#8217;s ban computers. And let&#8217;s ban automobiles, which bank robbers can use as getaway cars; masks, which they can use to obscure their features; guns and knives, which they can use to threaten bank tellers; paper or cloth bags, which they can force bank tellers to stuff the money into; pens, pencils and paper, which they can use to write holdup notes&#8230;</p>
<p>Seriously, though, if you restrict everything that an unscrupulous person *might* abuse, it does a grave disservice to all the honest people who could do something really fantastic with it.</p>
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		<title>By: Reed Steamroller</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-5755</link>
		<dc:creator>Reed Steamroller</dc:creator>
		<pubDate>Tue, 25 Aug 2009 06:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-5755</guid>
		<description>I didn&#039;t think I was grasping at straws.  I just don&#039;t think this is the meta-Apocalypse or something.  I&#039;m still not convinced the problem of ripping stuff out of games or off Turbosquid is going to be as widespread as everybody is screaming it will be.  

&lt;em&gt;Everybody&lt;/em&gt; isn&#039;t going to be able to do something like this.  You said it yourself.  All a thief needs is a plugin to their favorite 3D software.  Well, that assumes the prospective thief has a favorite 3D software program in the first place, or that they know anything about 3D in general.  It may not seem like it to people like us, but this sort of stuff is extremely complicated to most people out there.  

Is there a large number of people ready, willing and able to pull this sort of scam?  Yes.  However, I bet that number is relatively small when compared to the amount of people out there ready, willing and able to either start working their own polygon meshes on to the grid, or learn how to.  

Yeah, they&#039;re going to have to come up with some new policy to handle this sort of thing, but I tend to have a lot of faith in Linden Lab.  I mean, they&#039;ve gotten this far, right?

Also, in my perfect world, I would penalize not only the people selling stolen stuff (be it content ripped off some website, a video game or somebody else&#039;s SIM), but I would go after the people buying it also.  Anybody caught with stolen content in their inventory would think twice about buying anything from just anywhere, and the word would get out about the charlatans in question pretty quick.  Maybe nuking peoples accounts for buying stolen property is a little overboard, but some sort of disciplinary action would be great.  If the market for stolen goods were cut down, I&#039;m willing to bet it would have a direct effect on the amount of cyber-theft going on in the grid.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t think I was grasping at straws.  I just don&#8217;t think this is the meta-Apocalypse or something.  I&#8217;m still not convinced the problem of ripping stuff out of games or off Turbosquid is going to be as widespread as everybody is screaming it will be.  </p>
<p><em>Everybody</em> isn&#8217;t going to be able to do something like this.  You said it yourself.  All a thief needs is a plugin to their favorite 3D software.  Well, that assumes the prospective thief has a favorite 3D software program in the first place, or that they know anything about 3D in general.  It may not seem like it to people like us, but this sort of stuff is extremely complicated to most people out there.  </p>
<p>Is there a large number of people ready, willing and able to pull this sort of scam?  Yes.  However, I bet that number is relatively small when compared to the amount of people out there ready, willing and able to either start working their own polygon meshes on to the grid, or learn how to.  </p>
<p>Yeah, they&#8217;re going to have to come up with some new policy to handle this sort of thing, but I tend to have a lot of faith in Linden Lab.  I mean, they&#8217;ve gotten this far, right?</p>
<p>Also, in my perfect world, I would penalize not only the people selling stolen stuff (be it content ripped off some website, a video game or somebody else&#8217;s SIM), but I would go after the people buying it also.  Anybody caught with stolen content in their inventory would think twice about buying anything from just anywhere, and the word would get out about the charlatans in question pretty quick.  Maybe nuking peoples accounts for buying stolen property is a little overboard, but some sort of disciplinary action would be great.  If the market for stolen goods were cut down, I&#8217;m willing to bet it would have a direct effect on the amount of cyber-theft going on in the grid.</p>
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