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	<title>Comments on: Linden Lab Officially Announces Mesh Support in Second Life at SLCC</title>
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	<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc</link>
	<description>Changing Worlds... Building Dreams...</description>
	<lastBuildDate>Mon, 26 Mar 2012 14:46:40 +0000</lastBuildDate>
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	<item>
		<title>By: Take Digital Media Studio &#124; LitMUSE</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-8511</link>
		<dc:creator>Take Digital Media Studio &#124; LitMUSE</dc:creator>
		<pubDate>Wed, 28 Dec 2011 15:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-8511</guid>
		<description>[...] top left: Artist Sasun Steinbeck; bottom left: from Computer Science for Fun; bottom right: from Sand Castle Studios.[/box] [...]</description>
		<content:encoded><![CDATA[<p>[...] top left: Artist Sasun Steinbeck; bottom left: from Computer Science for Fun; bottom right: from Sand Castle Studios.[/box] [...]</p>
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		<title>By: The Future of Mesh: Key Points from SLCC's Mesh Panel &#124; Sand Castle Studios</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-7951</link>
		<dc:creator>The Future of Mesh: Key Points from SLCC's Mesh Panel &#124; Sand Castle Studios</dc:creator>
		<pubDate>Wed, 17 Aug 2011 05:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-7951</guid>
		<description>[...] support was formally announced at last year’s Second Life Community Convention (SLCC).  Since then we have learned more details about mesh, and [...]</description>
		<content:encoded><![CDATA[<p>[...] support was formally announced at last year’s Second Life Community Convention (SLCC).  Since then we have learned more details about mesh, and [...]</p>
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	<item>
		<title>By: Preview of Coming Things in Second Life</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-7796</link>
		<dc:creator>Preview of Coming Things in Second Life</dc:creator>
		<pubDate>Thu, 10 Mar 2011 17:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-7796</guid>
		<description>[...] Another good blog post is here: Linden Lab Announces Mesh Support [...]</description>
		<content:encoded><![CDATA[<p>[...] Another good blog post is here: Linden Lab Announces Mesh Support [...]</p>
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	<item>
		<title>By: Krystal Slade</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-7024</link>
		<dc:creator>Krystal Slade</dc:creator>
		<pubDate>Wed, 15 Sep 2010 18:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-7024</guid>
		<description>One thing to add is that if you make sculpties, and know about sculpties, they have a defined points cap, and I&#039;ve seen sculpties in higher quality with a 64x64 than when done on 256x256 based size. On point though, chances are meshes will have a polygon cap, and limit, just like sculpties, as remember, LS uses hardcode LoD and the meshes will need a limit to LOD on. Honestly the rendering that scares me is the shadows. I use Phoenix (used Emerald) and it has a Shadow Rendering Option similar to the one displayed, and it takes me (when I have 4x AA on) from 120 FPS down to 12. Though Phoenix&#039;s shadows end up being AA&#039;d themselves and cause lag, as someone who has AA off, turned them on and went from 42 FPS to a mild 36 FPS. The problem still stand though, that shadows may cause issues, especially since alot of people use special windlight settings to see everything as if full bright, for photogrophy. This will definately kill some photographers, but help others. It&#039;s a matter of existence.</description>
		<content:encoded><![CDATA[<p>One thing to add is that if you make sculpties, and know about sculpties, they have a defined points cap, and I&#8217;ve seen sculpties in higher quality with a 64&#215;64 than when done on 256&#215;256 based size. On point though, chances are meshes will have a polygon cap, and limit, just like sculpties, as remember, LS uses hardcode LoD and the meshes will need a limit to LOD on. Honestly the rendering that scares me is the shadows. I use Phoenix (used Emerald) and it has a Shadow Rendering Option similar to the one displayed, and it takes me (when I have 4x AA on) from 120 FPS down to 12. Though Phoenix&#8217;s shadows end up being AA&#8217;d themselves and cause lag, as someone who has AA off, turned them on and went from 42 FPS to a mild 36 FPS. The problem still stand though, that shadows may cause issues, especially since alot of people use special windlight settings to see everything as if full bright, for photogrophy. This will definately kill some photographers, but help others. It&#8217;s a matter of existence.</p>
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	<item>
		<title>By: The Status of Mesh Support in Second Life &#124; Sand Castle Studios</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6997</link>
		<dc:creator>The Status of Mesh Support in Second Life &#124; Sand Castle Studios</dc:creator>
		<pubDate>Wed, 15 Sep 2010 03:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6997</guid>
		<description>[...] support was first announced at SLCC back in 2009.  Back then we wrote a detailed post defining mesh support and how it would change Second Life.  In a nutshell, mesh support allows [...]</description>
		<content:encoded><![CDATA[<p>[...] support was first announced at SLCC back in 2009.  Back then we wrote a detailed post defining mesh support and how it would change Second Life.  In a nutshell, mesh support allows [...]</p>
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	<item>
		<title>By: Linden Lab Offically Announces Mesh Support in Second Life? &#171; Miyodarcy&#039;s Blog about her Second Life</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6712</link>
		<dc:creator>Linden Lab Offically Announces Mesh Support in Second Life? &#171; Miyodarcy&#039;s Blog about her Second Life</dc:creator>
		<pubDate>Fri, 27 Aug 2010 17:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6712</guid>
		<description>[...] http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-a... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-a.." rel="nofollow">http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-a..</a>. [...]</p>
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	<item>
		<title>By: Significant Changes Announced at SLCC &#124; Sand Castle Studios</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6681</link>
		<dc:creator>Significant Changes Announced at SLCC &#124; Sand Castle Studios</dc:creator>
		<pubDate>Wed, 25 Aug 2010 06:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6681</guid>
		<description>[...] support  was actually first announced at last year’s SLCC by Linden Lab’s (now former) Chief Product Officer, Tom Hale.  After the recent layoffs of [...]</description>
		<content:encoded><![CDATA[<p>[...] support  was actually first announced at last year’s SLCC by Linden Lab’s (now former) Chief Product Officer, Tom Hale.  After the recent layoffs of [...]</p>
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	<item>
		<title>By: Thorno Heliosense</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6562</link>
		<dc:creator>Thorno Heliosense</dc:creator>
		<pubDate>Sat, 24 Jul 2010 15:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6562</guid>
		<description>Its about time /</description>
		<content:encoded><![CDATA[<p>Its about time /</p>
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	<item>
		<title>By: Khannea Suntzu</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6497</link>
		<dc:creator>Khannea Suntzu</dc:creator>
		<pubDate>Mon, 05 Jul 2010 03:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6497</guid>
		<description>I wish to import MESHes in SL. Yes you can says Mister Linden, register here as a unique content creator, provide name, residence and sign this contract. 

DO NOT OPEN uploading of meshes to every random idiot who will suck dry Googe Warehouse. Create a membership. Tie that to a premium account, etc.etc.</description>
		<content:encoded><![CDATA[<p>I wish to import MESHes in SL. Yes you can says Mister Linden, register here as a unique content creator, provide name, residence and sign this contract. </p>
<p>DO NOT OPEN uploading of meshes to every random idiot who will suck dry Googe Warehouse. Create a membership. Tie that to a premium account, etc.etc.</p>
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	<item>
		<title>By: Khannea Suntzu</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6496</link>
		<dc:creator>Khannea Suntzu</dc:creator>
		<pubDate>Mon, 05 Jul 2010 03:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6496</guid>
		<description>I am in contact with real estators that will use SL *tomorrow* if they can demo their high price range homes and offices using these techniques. I have been hearing muttered curses for the last two years. If they gets rolling, expect a lot of demo sims where you can click a board and a house for sale rezzes into existence. Including video to the side. 

And it isn&#039;t just real estate that is interested. If this gets rolling the first demo of weapon manufacturers (tanks, airplanes, firearms) is not far behind. After that, cars, industrial equipment, chains of production, robotics, restaurants (booking tables).  As soon as the first sheep cross that bridge it will be a stampede.

Regular SL users would by and large not notice since these corporate clients would keep these sims locked off. Most of them would. Some would however synergize and might have the sense to actually SELL some of these articles in SL. There is a market for decently crafted and scripted  APC personell carriers in SL.. why not cash in?

All this will get better and better - and by 2018 the vatican might start thinking about getting a sim.</description>
		<content:encoded><![CDATA[<p>I am in contact with real estators that will use SL *tomorrow* if they can demo their high price range homes and offices using these techniques. I have been hearing muttered curses for the last two years. If they gets rolling, expect a lot of demo sims where you can click a board and a house for sale rezzes into existence. Including video to the side. </p>
<p>And it isn&#8217;t just real estate that is interested. If this gets rolling the first demo of weapon manufacturers (tanks, airplanes, firearms) is not far behind. After that, cars, industrial equipment, chains of production, robotics, restaurants (booking tables).  As soon as the first sheep cross that bridge it will be a stampede.</p>
<p>Regular SL users would by and large not notice since these corporate clients would keep these sims locked off. Most of them would. Some would however synergize and might have the sense to actually SELL some of these articles in SL. There is a market for decently crafted and scripted  APC personell carriers in SL.. why not cash in?</p>
<p>All this will get better and better &#8211; and by 2018 the vatican might start thinking about getting a sim.</p>
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		<title>By: Khannea Suntzu</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6495</link>
		<dc:creator>Khannea Suntzu</dc:creator>
		<pubDate>Mon, 05 Jul 2010 02:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6495</guid>
		<description>Well boohoo?</description>
		<content:encoded><![CDATA[<p>Well boohoo?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khannea Suntzu</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6494</link>
		<dc:creator>Khannea Suntzu</dc:creator>
		<pubDate>Mon, 05 Jul 2010 02:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6494</guid>
		<description>There is an extremely simple solution to this and it shouldn&#039;t take all involved parties a hole lot of effort.  Take for instance a fairly iconic game such as FallOut3, (or even WoW) The makers of Bethesda and Linden Lab close an agreement as soon as the topic becomes a concern (which would be in days) - Bethesda constructs a sim in SL using professional designers. THis sim can (1) be just a place where Bethesda graphically offers its ptroduct  and allows SL users top buy it, and/or (2) it may be a specially constructed access portal to a &#039;micro-demo&#039; based on the game, where avatars from SL can &#039;port&#039; into the environment, explore (skinnydip) it, have a look around /with their actual SL avatar, as (2a) a single player demo or (2b) a SL-driven analogue MMO demo, or (2c) a downloadable demo that can only be unlocked from the site visited. 

Sims such as these would show video, carefully constructed landscaping scenery (much of which could be harvested straight from the already existing game content). The entry of avatar in a seperate demo would be tricky but not altogether unreasonably difficult. 

An initiative such as this, would place Second Life immediately in the position of salesperson and presentation platform for most other avatar-driven games. Regard the position of LL towards game companies as an intermediary of (i) booth babe, (ii) facebook app and (iii) steam.  Yes you heard that correctly : LL would literally be in a position to offer a service quite comparable to steam. 

The benefits for all sides would be considerable;

Game company
1 - the company can make money selling its unique content in stores on the SL sim. It can then use these microcredit transactions to power its game (buy the unique handfamer in second life and unlock it in YOUR version of FallOut3).  I would die (=spend tens of euros per month) to buy a range of game-derivative articles that I would then be able to flaunt and show off in SL.  This is a market no game company should understimate, especially since it only involves designing the stuff once - after which production costs are ZERO. No plastic toys of wasteland chainguns - but realistic virtual franchising.

2 - A  game designer such as Bathesda would instantly attract a considerable crowd of potential customers, even skinnydippers tasting the game via the SLinked demo. I&#039;d argue that the investment for a game company to translate the content of their game to SL formats (and implement or charter a sim) to be worth the investment compared to exposure, word of mouth, trophyhunters and other assorted gadgeteers.

3 - Game companies might benefit from using the existing Linden$ infrastructure for microcrediting and transactioning.  Think about it, an idea simpler than the egg of columbus but with even more potential impact. 

I shall not emphasize how LL would benefit from this arrangement, and how much effort LL better invest to get this idea rolling as soon as possible. No seriously mister middlemanagement &quot;oh fuck this is all wayyy to complex&quot; - this is a golden opportunity. In fact think about the following :

- an eve online sim. You teleport in there and all around you is the observation deck of a massive station in Eve Online.  Through huge windows avatars can look outside (and there is realtime streaming video slowing what is happening just outside the corresponding station in Eve Online space projected on a &#039;matte painting&#039; dome, including muffled sound effects). SLPlayers can buy eve memorabilia and carry them around SL for boasting rights. But also, players can seamlessly walk from the sim, into a demo (download) - and literally play their own SL character my name (and the in-game character icon is a depiction of the SL avatar). Better, once they do, they get a landed shuttle they can rez anywhere in SL. 

- a starcraft sim. Continuous coverage of high ranking online matching through video. Sculptures of characters, plus a chance to BUY all main characters. Yes, that includes a kerrigan toon voor inside SL handcrafted by Xenius. Or a powered armor. Or any of several weapons derived from in-game designs. Buy the game from the SL Starcraft sim and you get a free APC. 

http://khanneasuntzu.wordpress.com/2010/06/10/what-if-millions-of-pc-users-just-ready-to-harvest/</description>
		<content:encoded><![CDATA[<p>There is an extremely simple solution to this and it shouldn&#8217;t take all involved parties a hole lot of effort.  Take for instance a fairly iconic game such as FallOut3, (or even WoW) The makers of Bethesda and Linden Lab close an agreement as soon as the topic becomes a concern (which would be in days) &#8211; Bethesda constructs a sim in SL using professional designers. THis sim can (1) be just a place where Bethesda graphically offers its ptroduct  and allows SL users top buy it, and/or (2) it may be a specially constructed access portal to a &#8216;micro-demo&#8217; based on the game, where avatars from SL can &#8216;port&#8217; into the environment, explore (skinnydip) it, have a look around /with their actual SL avatar, as (2a) a single player demo or (2b) a SL-driven analogue MMO demo, or (2c) a downloadable demo that can only be unlocked from the site visited. </p>
<p>Sims such as these would show video, carefully constructed landscaping scenery (much of which could be harvested straight from the already existing game content). The entry of avatar in a seperate demo would be tricky but not altogether unreasonably difficult. </p>
<p>An initiative such as this, would place Second Life immediately in the position of salesperson and presentation platform for most other avatar-driven games. Regard the position of LL towards game companies as an intermediary of (i) booth babe, (ii) facebook app and (iii) steam.  Yes you heard that correctly : LL would literally be in a position to offer a service quite comparable to steam. </p>
<p>The benefits for all sides would be considerable;</p>
<p>Game company<br />
1 &#8211; the company can make money selling its unique content in stores on the SL sim. It can then use these microcredit transactions to power its game (buy the unique handfamer in second life and unlock it in YOUR version of FallOut3).  I would die (=spend tens of euros per month) to buy a range of game-derivative articles that I would then be able to flaunt and show off in SL.  This is a market no game company should understimate, especially since it only involves designing the stuff once &#8211; after which production costs are ZERO. No plastic toys of wasteland chainguns &#8211; but realistic virtual franchising.</p>
<p>2 &#8211; A  game designer such as Bathesda would instantly attract a considerable crowd of potential customers, even skinnydippers tasting the game via the SLinked demo. I&#8217;d argue that the investment for a game company to translate the content of their game to SL formats (and implement or charter a sim) to be worth the investment compared to exposure, word of mouth, trophyhunters and other assorted gadgeteers.</p>
<p>3 &#8211; Game companies might benefit from using the existing Linden$ infrastructure for microcrediting and transactioning.  Think about it, an idea simpler than the egg of columbus but with even more potential impact. </p>
<p>I shall not emphasize how LL would benefit from this arrangement, and how much effort LL better invest to get this idea rolling as soon as possible. No seriously mister middlemanagement &#8220;oh fuck this is all wayyy to complex&#8221; &#8211; this is a golden opportunity. In fact think about the following :</p>
<p>- an eve online sim. You teleport in there and all around you is the observation deck of a massive station in Eve Online.  Through huge windows avatars can look outside (and there is realtime streaming video slowing what is happening just outside the corresponding station in Eve Online space projected on a &#8216;matte painting&#8217; dome, including muffled sound effects). SLPlayers can buy eve memorabilia and carry them around SL for boasting rights. But also, players can seamlessly walk from the sim, into a demo (download) &#8211; and literally play their own SL character my name (and the in-game character icon is a depiction of the SL avatar). Better, once they do, they get a landed shuttle they can rez anywhere in SL. </p>
<p>- a starcraft sim. Continuous coverage of high ranking online matching through video. Sculptures of characters, plus a chance to BUY all main characters. Yes, that includes a kerrigan toon voor inside SL handcrafted by Xenius. Or a powered armor. Or any of several weapons derived from in-game designs. Buy the game from the SL Starcraft sim and you get a free APC. </p>
<p><a href="http://khanneasuntzu.wordpress.com/2010/06/10/what-if-millions-of-pc-users-just-ready-to-harvest/" rel="nofollow">http://khanneasuntzu.wordpress.com/2010/06/10/what-if-millions-of-pc-users-just-ready-to-harvest/</a></p>
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		<title>By: Not a Bubble but a Tsunami &#8211; the coming surge of virtual reality &#171; Khannea Suntzu&#039;s Nymious Mess</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6493</link>
		<dc:creator>Not a Bubble but a Tsunami &#8211; the coming surge of virtual reality &#171; Khannea Suntzu&#039;s Nymious Mess</dc:creator>
		<pubDate>Mon, 05 Jul 2010 02:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6493</guid>
		<description>[...] links) * Article * Presentation MESH IN, WISDOM OUT: HOW SECOND LIFE MAY INFORM THE NEXT GENERATION OF 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] links) * Article * Presentation MESH IN, WISDOM OUT: HOW SECOND LIFE MAY INFORM THE NEXT GENERATION OF 3D [...]</p>
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		<title>By: SL USER</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6218</link>
		<dc:creator>SL USER</dc:creator>
		<pubDate>Sat, 10 Apr 2010 01:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6218</guid>
		<description>I believe that the only people who will see a problem with this are the ones who are alrady bringing in 3d models into second life.  Im sure you can guess why.</description>
		<content:encoded><![CDATA[<p>I believe that the only people who will see a problem with this are the ones who are alrady bringing in 3d models into second life.  Im sure you can guess why.</p>
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		<title>By: Reed Steamroller</title>
		<link>http://changingworldsbuildingdreams.com/linden-lab-offically-announces-mesh-support-in-second-life-at-slcc/comment-page-1#comment-6045</link>
		<dc:creator>Reed Steamroller</dc:creator>
		<pubDate>Tue, 26 Jan 2010 05:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=303#comment-6045</guid>
		<description>OK, so, a lot of people have been screaming about how Mesh Support won&#039;t be included in the Second Life 2.0 viewer.  This has led them to believe that Mesh Support isn&#039;t coming at all.  

Lets clear this up right here.  Just because Mesh Support won&#039;t be included in the Second Life 2.0 *VIEWER* upgrade, that doesn&#039;t mean it is not coming.  The Second Life 2.0 viewer is NOT introducing any new features, to the best of my knowledge.  It is simply a User Interface redesign (I suppose though, you could think of THAT as a new feature).  Previously, the term &quot;SL 2.0&quot; has been used, in a broader sense, to reference the new features that are coming, but this is a mistake when speaking about the viewer upgrade.

If you really think about it, the media API and C# won&#039;t be included w/ SL 2.0 either, but does that mean they won&#039;t eventually come into being?</description>
		<content:encoded><![CDATA[<p>OK, so, a lot of people have been screaming about how Mesh Support won&#8217;t be included in the Second Life 2.0 viewer.  This has led them to believe that Mesh Support isn&#8217;t coming at all.  </p>
<p>Lets clear this up right here.  Just because Mesh Support won&#8217;t be included in the Second Life 2.0 *VIEWER* upgrade, that doesn&#8217;t mean it is not coming.  The Second Life 2.0 viewer is NOT introducing any new features, to the best of my knowledge.  It is simply a User Interface redesign (I suppose though, you could think of THAT as a new feature).  Previously, the term &#8220;SL 2.0&#8243; has been used, in a broader sense, to reference the new features that are coming, but this is a mistake when speaking about the viewer upgrade.</p>
<p>If you really think about it, the media API and C# won&#8217;t be included w/ SL 2.0 either, but does that mean they won&#8217;t eventually come into being?</p>
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