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	<title>Comments on: Lindens Updates XStreet Guidelines and Bans Unauthorized Sale of Real World Replicas</title>
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	<link>http://changingworldsbuildingdreams.com/lindens-updates-xstreet-guidelines-and-bans-unauthorized-sale-of-real-world-replicas</link>
	<description>Changing Worlds... Building Dreams...</description>
	<lastBuildDate>Tue, 29 Jun 2010 02:06:15 +0000</lastBuildDate>
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		<title>By: Gianna Borgnine</title>
		<link>http://changingworldsbuildingdreams.com/lindens-updates-xstreet-guidelines-and-bans-unauthorized-sale-of-real-world-replicas/comment-page-1#comment-5753</link>
		<dc:creator>Gianna Borgnine</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=302#comment-5753</guid>
		<description>These rules have always existed, Linden Lab is just now saying that they are going to enforce them.    I&#039;m not convinced yet, that they have the manpower to actually do it though anyway.  Time will tell if it was announced more to protect themselves, and they will follow up on &quot;reported&quot; violations or if they actually plan on actively seeking out these type of violations.  

I agree that it is going to be rough on a lot of companies out there, but if they are reproducing and selling copyrighted work, then don&#039;t really have a leg to stand on.  

I also agree as I mentioned in my post, that real world brands need to take advantage of the market that already exists inside of Second Life.  Some brands like Coke have already authorized residents to use their brand and were quite pleased to see so many Coke cans in SL.  It&#039;s free advertising.  Some brands may also eventually want to license their brands in some way as well.  Others may want to come in-world and have official representations of their brands.  As long as they do this with the community in mind, I think this would GREATLY benefit them.  However you look at, not having a presence at all, is a losing situation.</description>
		<content:encoded><![CDATA[<p>These rules have always existed, Linden Lab is just now saying that they are going to enforce them.    I&#8217;m not convinced yet, that they have the manpower to actually do it though anyway.  Time will tell if it was announced more to protect themselves, and they will follow up on &#8220;reported&#8221; violations or if they actually plan on actively seeking out these type of violations.  </p>
<p>I agree that it is going to be rough on a lot of companies out there, but if they are reproducing and selling copyrighted work, then don&#8217;t really have a leg to stand on.  </p>
<p>I also agree as I mentioned in my post, that real world brands need to take advantage of the market that already exists inside of Second Life.  Some brands like Coke have already authorized residents to use their brand and were quite pleased to see so many Coke cans in SL.  It&#8217;s free advertising.  Some brands may also eventually want to license their brands in some way as well.  Others may want to come in-world and have official representations of their brands.  As long as they do this with the community in mind, I think this would GREATLY benefit them.  However you look at, not having a presence at all, is a losing situation.</p>
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		<title>By: Kite Petshop</title>
		<link>http://changingworldsbuildingdreams.com/lindens-updates-xstreet-guidelines-and-bans-unauthorized-sale-of-real-world-replicas/comment-page-1#comment-5748</link>
		<dc:creator>Kite Petshop</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=302#comment-5748</guid>
		<description>I really kinda think this is a dumb idea... I mean think of how many SL companies are going to go down the tubes?  For one example is Breach, whose sales are sure to plummett.  

Then you must think of the car manufactuers, or the other weapons producers who arn&#039;t going to fare well with this.

I really think that other companies could use this as a sort of propaganda or advertisement for the real thing.  I mean if someone enjoys a Dodge Charger in-world, they&#039;ll most likely want to obtain one in real life.    I mean if they bought one one in-world they certainly have an appeal to that user in the first place.  

I just think this is a bit drastic for a response to this...but we&#039;ll see what becomes of it I suppose.</description>
		<content:encoded><![CDATA[<p>I really kinda think this is a dumb idea&#8230; I mean think of how many SL companies are going to go down the tubes?  For one example is Breach, whose sales are sure to plummett.  </p>
<p>Then you must think of the car manufactuers, or the other weapons producers who arn&#8217;t going to fare well with this.</p>
<p>I really think that other companies could use this as a sort of propaganda or advertisement for the real thing.  I mean if someone enjoys a Dodge Charger in-world, they&#8217;ll most likely want to obtain one in real life.    I mean if they bought one one in-world they certainly have an appeal to that user in the first place.  </p>
<p>I just think this is a bit drastic for a response to this&#8230;but we&#8217;ll see what becomes of it I suppose.</p>
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		<title>By: Sarah Westland</title>
		<link>http://changingworldsbuildingdreams.com/lindens-updates-xstreet-guidelines-and-bans-unauthorized-sale-of-real-world-replicas/comment-page-1#comment-5733</link>
		<dc:creator>Sarah Westland</dc:creator>
		<pubDate>Sun, 23 Aug 2009 12:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://changingworldsbuildingdreams.com/?p=302#comment-5733</guid>
		<description>The real question is how are they going to have enough staff to enforce these polices?  They certainly could never do it in world.</description>
		<content:encoded><![CDATA[<p>The real question is how are they going to have enough staff to enforce these polices?  They certainly could never do it in world.</p>
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