A short tutorial

Mesh Imports in Second Life (for Maya Users)

Classes, Tutorials on September 27th, 2010 18 Comments

Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.

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Mesh Support in Second Life Coming to Open Beta

The Status of Mesh Support in Second Life

content creation, Second Life, Virtual Goods, Virtual Worlds on September 14th, 2010 46 Comments

Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.

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Second Life Community Convention 2010

Significant Changes Announced at SLCC

Business, Community, Education, News Announcements, Second Life, SLCC, Virtual Goods, Virtual Worlds on August 17th, 2010 8 Comments

The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.

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SCS Custom Project Mockup

Virtual Bill Gates in PC vs Mac Machinima

content creation, Machinima, project, Second Life, Virtual Worlds on October 9th, 2009 12 Comments

A virtual Bill Gates recently made an appearance in a machinima (video) filmed within the virtual worlds of Second Life to set the record straight about PCs Vs. Macs.

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Linden Lab Officially Announces Mesh Support in Second Life at SLCC

content creation, Second Life, SLCC, Virtual Worlds on August 19th, 2009 63 Comments

At this years Second Life Community Convention, Linden Lab Chief Product Officer Tom Hale, aka T. Linden, showed video of a polygon mesh object responding to a dynamic lighting system much more advanced then the current lighting and shadows that are available in several Beta viewers.

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