Mesh Imports in Second Life (for Maya Users)
Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.
You are here: Sand Castle Studios » Tag: beta
Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, import, Linden Lab, maya, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, SL, virtual, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.
Tags: 2nd life, 2ndlife, 3D, 3D modeling, announcement, avatar, beta, display names, Linden Lab, mesh, mesh support, metaverse, open source, Philip Linden, Philip Rosedale, project snowstorm, Second Life Community Convention, secondlife, SLCC, SLCC10, viewer, virtual world, Virtual Worlds
Today, in a much anticipated announcement, Linden Lab launched the Beta version of their new Second Life viewer. It will undoubtedly completely revolutionize the way we view and use Second Life.
Tags: beta, building43, client, flash, interface, Linden Lab, Mark Kingdon, Robert Scoble, Scobleizer, Second Life, second life 2, Second Life 2.0, shared media, SL, SLSM, tutorial, UI, viewer, Virtual Worlds
Second Life and Linden Lab are registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
top