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SLCC 2011

The Future of Second Life: Key Points from the Product Team at SLCC

Community, content creation, News Announcements, Second Life, SLCC, Virtual Worlds on August 17th, 2011 5 Comments

The Second Life Product Team presented what they have been working on in order to better address the communities needs including a prototype game.

Tags: Durian Linden, Esbee Linden, game, gamification, gamify, gaming, Gez Linden, Linden Lab, new user experience, non-player characters, NPC, Second Life, Second Life Community Convention, SLCC, SLCC11, SLCC2011

The Virtual Mine

Using the Virtual World to Explore the Real World Problems of Fossil Fuels

content creation, Education, events, Non-Profit, Press Releases, project, Second Life, Virtual Worlds on November 23rd, 2010 4 Comments

Environmental documentary, Deep Down, launches interactive Virtual Mine in Second Life. Will debut on PBS.

Tags: 2nd life, 2ndlife, 3D, annoucement, avatar, avatars, BAVC, Community, content creation, Deep Down, documentary, game, gianna borgnine, global kids, immersive, Independant Lens, ITVS, MacArthur Foundation, mountain top removal coal mining, PBS, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, story, virtual collaboration, Virtual Goods, Virtual Mine, virtual world, Virtual Worlds

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