SLCC 2011

SLCC 2011 Wrap-Up

Business, Community, content creation, Education, events, Intellectual Property and Copyright, News Announcements, Second Life, SLCC, social media, Virtual Goods, Virtual Worlds on August 17th, 2011 3 Comments

A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.

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SLCC 2011

The Future of Mesh: Key Points from SLCC’s Mesh Panel

content creation, News Announcements, Second Life, SLCC, Virtual Worlds on August 17th, 2011 6 Comments

Updates from Linden Lab’s Mesh Team at this year’s Second Life Community Convention.

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The Virtual Mine Receives an Emmy Nomination

News Announcements, Press Releases, Second Life, Virtual Worlds on July 19th, 2011 6 Comments

Sand Castle Studios, LLC is pleased to announce that The Virtual Mine has been nominated for an Emmy Award for New Approaches to News and Documentary Programming .

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Breaking Down Rigged, Polygon Mesh Objects in Second Life

content creation, Second Life, Virtual Worlds on February 26th, 2011 1 Comment

Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.

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A short tutorial

Mesh Imports in Second Life (for Maya Users)

Classes, Tutorials on September 27th, 2010 18 Comments

Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.

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Mesh Support in Second Life Coming to Open Beta

The Status of Mesh Support in Second Life

content creation, Second Life, Virtual Goods, Virtual Worlds on September 14th, 2010 46 Comments

Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.

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Second Life Community Convention 2010

Significant Changes Announced at SLCC

Business, Community, Education, News Announcements, Second Life, SLCC, Virtual Goods, Virtual Worlds on August 17th, 2010 8 Comments

The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.

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Burning Life 2009

The 20 Burning Life Camps You Must See

Community, content creation, events, Second Life, Virtual Worlds on October 24th, 2009 16 Comments

Burning Life 2009 opened in the virtual world of Second Life this past weekend. Burning Life is described as a festival of community, art, and fire. It is it the virtual counterpart of Burning Man.

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Linden Lab Officially Announces Mesh Support in Second Life at SLCC

content creation, Second Life, SLCC, Virtual Worlds on August 19th, 2009 63 Comments

At this years Second Life Community Convention, Linden Lab Chief Product Officer Tom Hale, aka T. Linden, showed video of a polygon mesh object responding to a dynamic lighting system much more advanced then the current lighting and shadows that are available in several Beta viewers.

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