The Virtual Mine Receives an Emmy Nomination
Sand Castle Studios, LLC is pleased to announce that The Virtual Mine has been nominated for an Emmy Award for New Approaches to News and Documentary Programming .
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Sand Castle Studios, LLC is pleased to announce that The Virtual Mine has been nominated for an Emmy Award for New Approaches to News and Documentary Programming .
Tags: avatar, content creation, Deep Down, Emmy, gianna borgnine, Karl Stiefvater, Kimberly Winnington, mesh, nomination, Qarl, Reed Steamroller, Sand Castle Studios, Second Life, SL, Virtual Mine, Virtual Worlds
Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.
Tags: armature, avatar, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, skeleton, SL, Virtual Worlds, weight painting
Environmental documentary, Deep Down, launches interactive Virtual Mine in Second Life. Will debut on PBS.
Tags: 2nd life, 2ndlife, 3D, annoucement, avatar, avatars, BAVC, Community, content creation, Deep Down, documentary, game, gianna borgnine, global kids, immersive, Independant Lens, ITVS, MacArthur Foundation, mountain top removal coal mining, PBS, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, story, virtual collaboration, Virtual Goods, Virtual Mine, virtual world, Virtual Worlds
Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, import, Linden Lab, maya, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, SL, virtual, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
As the Second Life 7th Birthday is winding down, I wanted to share with you a few of my favorite exhibits from the week. While all the exhibits were special, here are some of the ones I most enjoyed.
Tags: 2nd life, 2ndlife, 7th birthday, avatar, avatars, Bryn Oh, Burning Life, caLLie cLine, CEO, Community, content, content creation, Eshi Otawara, event, GM Nikolaidis, installation, LEA, linden, Linden Endowment for the Arts, Linden Lab, Machinima, Mark Kingdon, metaverse, Patch Thibaud, Raven Haalan, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, Second Life 7th Birthday, secondlife, SL7B, The Second Life Whole is Greater Than the Sum of its Parts, virtual reality, virtual world, Virtual Worlds
Joe Miller (aka Joe Linden), Linden Labs VP of Platform and Technology Development, offered a VERY interesting (though somewhat misinterpreted) response to the question, Can Second Life run “on the cloud?”
Tags: avatar, avatars, Blue Mars, cloud computing, content theft, graphics, hardware, Joe Linden, Joe Miller, Linden Lab, OnLive, OTOY, RealityServer, Reed Steamroller, rendering, Second Life, Second Life Enterprise, server side rendering, SL, SLE, virtual, Virtual Worlds, Wagner James Au
A virtual Bill Gates recently made an appearance in a machinima (video) filmed within the virtual worlds of Second Life to set the record straight about PCs Vs. Macs.
Tags: 3D, 3D modeling, apple, Apple Store, Bernhard Drax, Bill Gates, content creation, Draxtor Despres, Genius Bar, gianna borgnine, Halo, Mac, Machinima, metaverse, Microsoft, PC, project, recreation, Reed Steamroller, render, rendered, Sand Castle Studios, SandCastle Studios, Second Life, secondlife, set, SL, virtual, virtual world, Windows
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