20 SL9B Exhibits You Don’t Want To Miss!
This year’s Second Life 9th Birthday (SL9B) celebration is coming to a close, but before the SIMs shut down forever here are some of my favorite SL9B exhibits that you won’t want to miss!
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This year’s Second Life 9th Birthday (SL9B) celebration is coming to a close, but before the SIMs shut down forever here are some of my favorite SL9B exhibits that you won’t want to miss!
Tags: avatar, Second Life, SL, SL9B, virtual world
Debunking the rumors…
Tags: Botgirl, Community, Linden Lab, Opensim, Second Life, SL, Virtual Worlds
Linden Lab has officially updated their Policy on Third Party Viewers. Here’s how the controversial new clauses will effect your Second Life experience.
Tags: Exodus Viewer, Linden Lab, privacy, Second Life, shared experience, SL, Third Party Viewers, TPV, virtual policy, Virtual Worlds
It’s a new year, and my day has been filled with new resolutions, new hopes, and new perspective clients. However, this new air of opportunity was temporarily put on pause when I read a blog post from Gene Yoon (aka Ginsu Linden), who was formerly Vice President of Corporate Development at Linden Lab (and General Counsel at the Lab before that).
Tags: Ginsu, Linden Lab, Lindens, Second Life, SL
Linden Lab has an extensive history of launching their marketing and advertising campaigns for Second Life to mixed reviews, and their most recent attempts have been no different.
Tags: avatar, Linden Lab, Marketing, Second Life, Sims 3, Skyrim, SL, Virtual Worlds
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
Tags: commerce, communities, creative, Destination Guide, identity, IP, Linden Lab, mesh, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Updates from Linden Lab’s Mesh Team at this year’s Second Life Community Convention.
Tags: charlar, Linden Lab, mesh, PE, runitai, Second Life, Second Life Community Convention, SL, SLCC, SLCC11, SLCC2011
Linden Lab CEO, Rod Humble, gave a keynote address at this year’s Second Life Community Convention (SLCC) revealing more about his current and future goals for Second Life and Linden Lab.
Tags: creative, identity, IP, Linden Lab, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Sand Castle Studios, LLC is pleased to announce that The Virtual Mine has been nominated for an Emmy Award for New Approaches to News and Documentary Programming .
Tags: avatar, content creation, Deep Down, Emmy, gianna borgnine, Karl Stiefvater, Kimberly Winnington, mesh, nomination, Qarl, Reed Steamroller, Sand Castle Studios, Second Life, SL, Virtual Mine, Virtual Worlds
Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.
Tags: armature, avatar, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, skeleton, SL, Virtual Worlds, weight painting
Today Mitch Wagner said he thought that Second Life was inconvenient, has gone as far as it can go, and is the wrong platform. He prefers Facebook and Twitter. As much as I respect Mitch’s opinion, I disagree.
Tags: avatar, engage, Faceboook, immersion, Linden Lab, metaverse, ROI, Second Life, SL, social media, twitter, Virtual Worlds
Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, import, Linden Lab, maya, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, SL, virtual, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
There has been quite some noise in the Euro blogosphere about a new EU Parliament project, Citzalia. Citzalia is a new virtual world and social networking forum.
Tags: avatar, Citzalia, Community, Eric Hackathorn, EU, European, gov, government, Hackshaven Harford, NOAA, Second Life, secondlife, SL, virtual, virtual world, Virtual Worlds
In addition to Linden Lab’s official viewer, users can access the virtual world of Second Life through a number of customized third party viewers. This has created much debate as to whether these third party viewers are safe.
Tags: #emeraldgate, #snowstorm, Arabella Steadham, client, Community, Crap Mariner, DDoS, Denial of Service attack, DoS, Emerald, Linden Lab, Paisley Beebe, Philip Rosedale, policy, project snowstorm, Robert Scoble, Scobleizer, Second Life, Second Life Community Convention, secondlife, SL, SLCC, third party viewer, Tonight Life, TOS, TPV, transparency, Treet.tv, viewer, viewer directory, virtual, virtual world
Second Life and Linden Lab are registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.
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