The Virtual False Dilemma
Debunking the rumors…
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Debunking the rumors…
Tags: Botgirl, Community, Linden Lab, Opensim, Second Life, SL, Virtual Worlds
Linden Lab has officially updated their Policy on Third Party Viewers. Here’s how the controversial new clauses will effect your Second Life experience.
Tags: Exodus Viewer, Linden Lab, privacy, Second Life, shared experience, SL, Third Party Viewers, TPV, virtual policy, Virtual Worlds
Linden Lab has an extensive history of launching their marketing and advertising campaigns for Second Life to mixed reviews, and their most recent attempts have been no different.
Tags: avatar, Linden Lab, Marketing, Second Life, Sims 3, Skyrim, SL, Virtual Worlds
A recap of the major news, improvements, and announcements coming out of the Second Life Community Convention 2011.
Tags: commerce, communities, creative, Destination Guide, identity, IP, Linden Lab, mesh, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Linden Lab CEO, Rod Humble, gave a keynote address at this year’s Second Life Community Convention (SLCC) revealing more about his current and future goals for Second Life and Linden Lab.
Tags: creative, identity, IP, Linden Lab, mobile, Rod Humble, Second Life, Second Life Community Convention, shared, SL, SLCC, SLCC11, SLCC2011, social, social media, tablet, tools, viewer 2, virtual, Virtual Worlds
Sand Castle Studios, LLC is pleased to announce that The Virtual Mine has been nominated for an Emmy Award for New Approaches to News and Documentary Programming .
Tags: avatar, content creation, Deep Down, Emmy, gianna borgnine, Karl Stiefvater, Kimberly Winnington, mesh, nomination, Qarl, Reed Steamroller, Sand Castle Studios, Second Life, SL, Virtual Mine, Virtual Worlds
Sand Castle Studios Creative Director, Reed Steamroller, took some time out to share his thoughts on avatar rigging with you in this guest post.
Tags: armature, avatar, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, skeleton, SL, Virtual Worlds, weight painting
Today Mitch Wagner said he thought that Second Life was inconvenient, has gone as far as it can go, and is the wrong platform. He prefers Facebook and Twitter. As much as I respect Mitch’s opinion, I disagree.
Tags: avatar, engage, Faceboook, immersion, Linden Lab, metaverse, ROI, Second Life, SL, social media, twitter, Virtual Worlds
Environmental documentary, Deep Down, launches interactive Virtual Mine in Second Life. Will debut on PBS.
Tags: 2nd life, 2ndlife, 3D, annoucement, avatar, avatars, BAVC, Community, content creation, Deep Down, documentary, game, gianna borgnine, global kids, immersive, Independant Lens, ITVS, MacArthur Foundation, mountain top removal coal mining, PBS, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, story, virtual collaboration, Virtual Goods, Virtual Mine, virtual world, Virtual Worlds
Here is a short tutorial on mesh imports in Second Life (for Maya users) by Sand Castle Studios’ own, Reed Steamroller.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, import, Linden Lab, maya, mesh, mesh support, polygon mesh, Reed Steamroller, rigged avatars, Second Life, SL, virtual, Virtual Worlds
Today Linden Lab gave Second Life users an update on mesh support and lifted the NDA for current beta testers. I can now tell you that for about the last year, we here at Sand Castle Studios have been deeply involved in working with the Lindens to bring mesh support to Second Life.
Tags: 3D, 3D modeling, 3DS Max, avatar, beta, Blender, COLLADA, content creation, Draxtor Despres, gianna borgnine, import, Linden Lab, maya, mesh, mesh support, Philip Linden, Philip Rosedale, polygon mesh, Reed Steamroller, Second Life, SL, virtual, Virtual Worlds
There has been quite some noise in the Euro blogosphere about a new EU Parliament project, Citzalia. Citzalia is a new virtual world and social networking forum.
Tags: avatar, Citzalia, Community, Eric Hackathorn, EU, European, gov, government, Hackshaven Harford, NOAA, Second Life, secondlife, SL, virtual, virtual world, Virtual Worlds
The 6th annual Second Life Community Convention (SLCC) took place in Boston this past weekend. It was an exciting weekend packed full of Linden Lab announcements as well as a plethora of resident-led discussions and presentations.
Tags: 2nd life, 2ndlife, 3D, 3D modeling, announcement, avatar, beta, display names, Linden Lab, mesh, mesh support, metaverse, open source, Philip Linden, Philip Rosedale, project snowstorm, Second Life Community Convention, secondlife, SLCC, SLCC10, viewer, virtual world, Virtual Worlds
As the Second Life 7th Birthday is winding down, I wanted to share with you a few of my favorite exhibits from the week. While all the exhibits were special, here are some of the ones I most enjoyed.
Tags: 2nd life, 2ndlife, 7th birthday, avatar, avatars, Bryn Oh, Burning Life, caLLie cLine, CEO, Community, content, content creation, Eshi Otawara, event, GM Nikolaidis, installation, LEA, linden, Linden Endowment for the Arts, Linden Lab, Machinima, Mark Kingdon, metaverse, Patch Thibaud, Raven Haalan, Reed Steamroller, Sand Castle Studios, sandcastle, SandCastle Studios, SCS, Second Life, Second Life 7th Birthday, secondlife, SL7B, The Second Life Whole is Greater Than the Sum of its Parts, virtual reality, virtual world, Virtual Worlds
Today is Day 4 of the Big Bad Blogger Challenge 2010.
Today’s Topic: Age
Age (along with many of the other confines of the physical world such as race, religion, sex, etc.) becomes a very interesting topic when examined in virtual space.
Tags: aged, avatar, avatars, bbbc, Big Bad Blogger Challenge, Philip Rosedale, Second Life, SL, virtual, virtual age, virtual world, Virtual Worlds
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